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The use of games may constitute an innovative strategy for training.
Objective:
Develop an educational quiz type game, construct 60 assessment items and validate this content.
Methodology:
Elaboration of the didactic-pedagogical project, development of the game, creation of the assessment items and validation of the content.
Results:
the technical evaluation obtained a Content Validity Index (CVI) over 80%.
Conclusions:
The game can be used as a tool for making information available, thus contributing to the democratization of knowledge.
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