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Article

Why Advertise on Short Video Platforms? Optimizing Online Advertising Using Advertisement Quality

School of Management, Harbin Institute of Technology, Harbin 150001, China
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Author to whom correspondence should be addressed.
J. Theor. Appl. Electron. Commer. Res. 2022, 17(3), 1057-1074; https://0-doi-org.brum.beds.ac.uk/10.3390/jtaer17030054
Submission received: 26 April 2022 / Revised: 14 June 2022 / Accepted: 18 July 2022 / Published: 26 July 2022

Abstract

:
The emergence of short videos has provided a new way for advertisers to place online video advertisements. On short video platforms, the quality of advertisements is the main factor that attracts consumers. This study constructs a model based on advertisers’ advertising behavior and formulates their optimal advertising quality strategies. We then expand on the quality strategy by considering advertisers’ pricing factors. In addition, we compare advertisement placement on short video platforms and on general video platforms and analyze how advertisers should choose their advertisement placement strategies. Our research shows that advertisers should improve the quality of their advertisements to gain more profit when the platform is operating well, so that users become more willing to buy and products become more profitable. In addition, advertisers should present their advertisements in the shortest possible duration and show them after a longer program. Users’ price sensitivity negatively affects advertisers’ optimal advertising quality strategies and profits. Furthermore, advertisers’ choice of platform mainly depends on the advertising nuisance cost to users and the platform’s cost of entry. Finally, we find an optimal budget allocation scheme for small companies joining short video platforms to invest in bidding and designing advertisements.

1. Introduction

Video sites usually make money by charging advertisers a fee; this includes short video platforms (e.g., Instagram, TikTok, and Kuaishou), or SVPs hereafter, a new type of video platform [1]. Short videos have more condensed and fragmented content than general videos, ranging from a few seconds to a few minutes, making them suitable for watching in leisure time [2]. By integrating video recording, editing, sharing, and other functions, SVPs provide users with the opportunity to create videos quickly. Users can even use beauty cameras, filters, editing features (e.g., transitions, split screens, slow motion), background music, and subtitles to improve video quality.
The use of short videos has recently risen worldwide. As of June 2021, the number of short video app users in China was 888 million, accounting for 88% of Internet users [3]. In the United States, TikTok users watch about 68 min of short videos per day [4]. Since short videos are characterized by their clear presentation, high frequency, and short length, they not only have a wide audience but are also favored by many advertisers, for which the quality of the video advertisement is especially important for attracting viewers’ attention [5]. On the one hand, the convenient methods offered by SVPs provide advertisers with more opportunities to produce high-quality video advertisements; on the other hand, the short duration and high frequency of short videos make advertisers pay more attention to advertisement quality: they need to ensure their products stand out from the competition.
Before the emergence of SVPs, advertisers could only use general video platforms (GVPs) such as YouTube and online TV shows to place online advertisements; however, while short video advertisements have a similar format to general video advertisements, these platforms have key differences in terms of their profitability and audience experience, which demands new investment and pricing strategies for advertisers to operate on SVPs. Hence, the following questions are worth exploring:
  • How should advertisers control the quality of their advertisements on SVPs?
  • How should advertisers adjust their product prices on SVPs?
  • Why do advertisers choose to advertise on SVPs instead of other platforms?
Compared with GVPs, SVPs have two main advantages. The first is that users can skip advertisements for free on SVPs. GVPs typically adopt the advertising model or hybrid model. Under the former, viewers are forced to watch advertisements (e.g., TV shows), whereas under the latter, viewers can choose to pay for membership and receive ad-free services (e.g., YouTube) [6]; however, SVP users can skip all advertisements cost-free. When users watch videos, they only continue to use a platform if their net utility is greater than the advertising nuisance cost. Clearly, the advertising nuisance cost for SVP users is much less than that on other video platforms, which allows SVPs to obtain a larger user base.
The second advantage is that the advertising time on SVPs is freer and more flexible than that on GVPs. GVPs only provide limited advertising time (e.g., online TV channels need to strictly schedule their program and advertising times), while other video platforms such as iQIYI in China only show advertisements in the first 30–60 s of a video program. By contrast, SVPs can flexibly control the frequency of pushing advertisements (e.g., every 10 min), which is more conducive for advertisers to optimize their revenue.
Accordingly, this study focuses on advertisers’ control of video advertisement quality. Based on the different attributes of users and products, we analyze the operating behavior of advertisers and determine how advertisers can maximize their revenue from advertising on video platforms. Furthermore, we consider the impact of product pricing factors on the optimal advertising quality strategy. In addition, we compare the differences between SVPs and GVPs, determining the circumstances under which it is profitable for advertisers to choose SVPs and providing a theoretical basis for advertisers’ choice of platform. Finally, we examine the budget allocation of small companies on SVPs.
Our main novelty is that we provide operational strategies for suppliers (e.g., sellers and advertisers) based on a two-sided platform environment. By contrast, most of the literature focuses on platforms, and few scholars have analyzed advertisers, a gap in the research that this study bridges; moreover, on the supply side, scholars generally consider advertiser utility to be independent of the fixed costs of content generation. Unlike other studies, we consider advertisers’ online advertisement placements and argue that advertisers’ profitability should increase as the costs of content production rise. The contributions of this study are as follows. First, we present an advertising profitability model for general advertisers to optimize their investment strategies and analyze how advertisers on video platforms should adjust the optimal strategy under change; we also analyze the advertisement design guidelines and advertisers’ expectations of video platforms, which are especially important for SVPs that have the flexibility to adjust advertisement placement. Second, we determine the circumstances under which it is profitable for advertisers to choose SVPs. Finally, we construct a bidding profit model for small advertisers on SVPs and show the cost allocation strategy that maximizes their profits.
The remainder of this paper is structured as follows: The next section, Section 2, presents the literature review; Section 3 introduces the model; Section 4 discusses the product pricing and platform selection strategies of advertisers; we also distinguish SVPs from GVPs and assess when advertisers should use SVPs rather than other video platforms; Section 5 analyzes the bidding problem of small advertisers on SVPs and provides an advertisement design and delivery strategy for them, while Section 6 is the discussion.

2. Literature Review

We mainly consider the behaviors of advertisers placing advertisements on short video platforms, and thus this study is based on the two-sided market theory. We review three streams of the two-sided market literature according to different phases of the field.

2.1. Two-Sided Market Model

Before the 20th century, scholars came up with the concept of intermediary services based on business cases such as marriage agencies, real estate agencies, etc. With the development of intermediary commerce, such commercial activities have gradually become large-scale and popularized, and have thus been derived into a two-sided market. Some scholars have studied the two-sided market and obtained results; Caillaud et al. [7] construct an incomplete price competition model among intermediary service providers, and analyze the pricing and business strategies followed by intermediary service providers. Rochet et al. [8] argue that many markets with network externalities are two-sided; thus, they build a model of platform competition with two-sided markets, and unveil the determinants of price allocation and end-user surplus for different governance structures. In order to understand and divide the different types of two-sided markets, Parker et al. [9] consider cross-market network externalities to be an indirect network effect, which is characterized by the influence of one group of people’s choices on another group of people. According to the observation of the software platform (such as Windows and Linux), Economides et al. [10] develop a model to find the optimal pricing strategy of a two-sided platform; moreover, they compare proprietary with open source platforms, analyze the structure of the competition and industry implications in terms of pricing, sales, profitability, and social welfare. Armstrong [11] proposes three types of two-sided market models and a competitive bottleneck model based on the different advertising spaces provided by a two-sided market platform.

2.2. Two-Sided Market Application and Expansion

The popularization of Internet technology has spawned many service platforms that conform to the characteristics of the two-sided market, and this has attracted the attention of scholars. With the improvement of the two-sided market theory and the increase in business cases, some scholars focus on the application and expansion of the two-sided market. Bardey et al. [12] focus on the hotelling model of price competition between two platforms in the presence of network externalities and derive a symmetric equilibrium. Hagiu et al. [13] examine first-party content in the two-sided platform environment. Based on the favorability of the platform environment, they discuss the substitute/complementary relationship between first-party content and the seller’s product. Rasch et al. [14] argue that software platform protection reduces piracy, which benefits software developers but disadvantages users; they obtain the optimal pricing strategy of a software platform through mathematical models and discuss social welfare. Cennamo et al. [15] find that heterogeneity of user preferences and low user switching costs can allow several unique platforms to coexist sustainably in the same market. Thomas et al. [16] reviewed the platform issue and identified four distinct streams: organizational platforms, product family platforms, market intermediary platforms, and platform ecosystems. Each stream has its own unique, implicit theoretical logic. Kaplow [17] argues that the market power of a platform is directly proportional to its market share. With the increase in market share, the platform has the stronger market power to obtain higher profits. Dou et al. [18,19] discuss a platform’s value-added service strategy under existing platform models; they find that, to increase the number of users, a platform must improve user utility by providing value-added services, and that intra-group negativity between sellers exists in the platform. Xu et al. [20] consider the issue of government participation in a two-sided market; they explore the pricing decision and optimal profit of the platform under the condition of government investment, and then study the investment decision to improve social responsibility. Nan et al. [21] consider the competition between first-party products and third-party products; they classify users into high-price-sensitivity users and low-price-sensitivity users based on heterogeneity, and use this to provide optimal pricing decisions.

2.3. Researches of Media Platform

In recent years, some scholars focus on the media platform, which is a category of two-sided market platforms. The media platform is directly related to our research, so we review some of the literature. Wilbur [22] empirically demonstrates that consumers can become bored with advertisements. In contrast, Argentesi et al. [23] empirically found that advertisers prefer to approach consumers to generate interactions in newspaper contexts. Godes et al. [24] discuss platform competition in terms of content and advertisers, finding that firms competing in a duopoly may set higher content prices compared with a monopolist media firm. Reisinger [25] shows that platforms use a Hotelling model to compete for users and proposes a model for two platforms competing for users’ time and advertisers. While the platforms differ from the users’ perspective, they are homogeneous from the advertisers’ standpoint. Hagiu et al. [26] use the game media platform as an example, focus on the difference in revenue brought about by the information asymmetry between advertisers and users in a bilateral market, and propose profit optimization schemes under different circumstances. Anderson et al. [27] introduce multiple platforms and consider a multi-home situation; they distinguish between exclusive consumers and co-consumers, and analyze advertisers’ revenue problems when platforms merge. Cheng et al. [28] take the platform as the main object and study the optimal price decision of a media platform when users use TV-on-demand technology. Zennyo [29] studies the competition between advertising sponsorship platforms and analyzes business models based on different strategies. Carroni et al. [30] focus on two strategies for media platforms (free basic services and paid upgrade services) and provide the optimal pricing strategies for sellers in different user environments. Amaldoss et al. [31] analyze three operational strategies (free content, no ads, and paid content with ads) based on how the allocation of advertising space affects the operational utility of media platforms. Chi et al. [6] focus on the benefit decision of short video platforms and explore whether short video platforms should consider using pricing models for operation.
Scholars have made substantial contributions to the operational strategies of two-sided platforms as well as media platforms. According to the research of Hagiu et al. [26], it can be found that in two-sided platforms, the number of sellers and buyers is related. According to the interactive behavior of the two parties, the platform needs investment, pricing, information exposure, and other related strategies to obtain optimal benefits; moreover, the studies of Dou et al. [18] and Rasch et al. [14] both hold the view that the number of sellers and buyers positively affects the utility of each other, thus causing mutual influence in quantity; then, Amaldoss et al. [31] applied this theory to media platforms. Based on the characteristics of the relationship between advertisers and users, they have constructed three platform operation strategies: free content, no ads, and paid content with ads. Chi et al. [6] and Carroni et al. [30] also discussed whether the media platform should provide a premium service for skipping ads. These studies discuss the specificity of media platforms and explain the attributes of advertisers; this provides a sufficient basis for our research.
Most of the current literature focuses on platforms, and few scholars have analyzed advertisers. Studying video quality from advertisers’ perspectives is special and meaningful. In addition, when considering the supply side, scholars generally consider advertiser utility independent of the fixed costs of their content generation (Hagiu et al. [13], Dou et al. [18]). Unlike other studies, we argue that advertisers’ profitability should increase as the costs of continue to rise; moreover, SVP is a new type of media platform and has great influence in the world; however, current research on SVP is limited. Our research compares SVP with GVP, thereby analyzing the characteristics of SVP and filling a gap in the field of media platforms.

3. Advertisement Quality Strategy

In this section, we construct a profit model for a general advertiser to advertise on a video platform. Video platforms provide video content services to meet users’ need for entertainment as well as advertising space to meet advertisers’ need for profits. Table 1 defines some notations.
While watching videos, consumers can obtain perceived utility by satisfying their need for entertainment and curiosity. For example, people watch TV shopping channels to buy or learn about products; the net utility of advertisements to such users is positive. Nonetheless, the inclusion of advertisements may annoy some consumers, thereby reducing their utility. For example, users may become bored with video advertisements owing to disinterest. Hence, the relationship between video and advertisement durations is a key factor affecting consumers’ perceived utility. Some scholars solve media platform-related problems through utility models, and get some results (Reisinger [25], Amaldoss et al. [31]). According to their contribution, we suggest that the relationship between the perceived utility of consumers and the duration of videos and advertisements on SVPs is as follows:
U N = U 0 t 1 γ t 2 + β q t 2
U 0 is the user’s utility from watching the video per unit time, t 1 is the duration of the video content between two advertisements, and t 2 is the duration of an advertisement. We define t 2 _ as the shortest duration that advertisers need to advertise their products effectively. Figure 1 depicts the relationship between t 1 and t 2 in a video platform environment. γ is the user’s advertisement nuisance cost and γ ( 0 , l ) . β is the user’s sensitivity to advertising and q is the quality of the video advertisement.
When viewers use a video platform, their net utility comprises the utilities from watching the video and watching the advertising, as well as the advertising nuisance cost. When users’ net utility U N is positive, they continue using the video platform.
The number of consumers on the platform is Λ . When U N 0 , consumers join the platform and become valid consumers. Suppose θ is the probability of U N 0 , that is, θ = P ( U N 0 ) = P ( γ U 0 t 1 + β q t 2 t 2 l ) . Hence, λ = θ Λ , where λ is the number of valid consumers of the platform. Thus,
U 0 t 1 γ t 2 + β q t 2 > 0 ,   θ = U 0 t 1 + β q t 2 t 2 l
For advertisers, the revenue generated by advertising is influenced by both the number of viewers λ and the quality of video advertising q . Some scholars study decision-making problems by constructing advertising quality models and using model optimization methods (Kramer [5], Hagiu et al. [13]). According to their theory, we argue the function of the advertiser’s profit is:
Π = k ρ q λ C a 1 2 τ q 2
C a is the entry cost for advertisers to advertise on the platform. 1 2 τ q 2 represents the cost incurred by the advertiser to produce advertisements with a video quality of q . q = 2 C q τ fulfills the Inada conditions: q ( 0 ) = 0 , q ( 0 ) = , q ( ) = 0 , q ( C q ) < 0 . As in Kim’s research [32], advertising influences users’ purchase intention. k indicates users’ purchase intention due to advertisement quality.   ρ is the profit conversion rate per unit of purchase intention, which represents the profitability of the advertiser. In related research (Hagiu et al. [13], Dou et al. [18]), fixed costs and profitability are independent; however, in practice, the profitability of a seller’s product is often related to its investment, and our model fits this logical relationship. From Equations (2) and (3), advertisers’ maximum profit from advertising on the video platform is:
m a x Π = m a x ( k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 ) s . t .   q 0   t 2 t 2 _  
Lemma 1.
The optimal advertising quality strategy q * of advertisers on the video platform is determined, and q * is:
q * = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2
Proof. 
See Appendix A. □
Figure 2 shows the advertising quality strategy of advertisers on the video platform. When q < q * , advertisers lower the cost of advertising design by reducing advertising quality; however, poor advertising quality means that advertisers cannot maximize the revenue generated from the users on the platform. For example, embryonic companies have not yet developed a mature process for producing advertising content; their limited funds force them to lower the cost of advertisement design. A common initial strategy is for them to test the market by designing advertisements at a small proportion of the cost. As their advertisement content production process matures and they begin to understand the market size, advertisement revenue, and target users, they gradually increase their investment in advertisement design until q = q * is satisfied.
When q > q * , although advertisers do create high-quality advertisements by increasing the cost of advertising design and entice consumers to buy products, excessive investment in advertising design incurs high design costs. An example is when large companies expand their markets on video platforms. Large companies have sufficient funds to design high-quality advertisements. When they initially join the video platform, they attempt to grow their market reputation and user base through high-quality advertising; however, when the growth in market demand does not match the cost of advertising design, advertisers find that the profits from well-designed advertising do not meet their expectations; these companies may then reduce the cost of designing advertisements until q = q * .
Corollary 1.
  q * Λ > 0 , q * k > 0 , q * ρ > 0 . In the extreme case, when k ρ Λ β τ l 2 , advertisers aim to improve the quality of their advertisements.
Proof. 
See Appendix A. □
From Corollary 1, the number of viewers on the platform Λ positively affects optimal advertising quality q * , as market demand increases when the number of platform users increases. In this case, advertisers can attract more users to become potential consumers by enhancing the quality of their advertisements to obtain the optimal profits. The increase in users’ purchase intention k also improves optimal advertisement quality q * . In some cases, advertising quality is a strong driving force behind users’ purchasing behavior, and advertisers must actively invest in advertising quality to maximize their benefits. An increase in advertiser profitability ρ positively affects optimal advertising quality q * . Once advertisers hold high-quality or highly competitive products, they become more profitable than their competitors. To expand their advantage, advertisers must then improve their advertising to maximize their profits. Figure 3 shows advertisers’ advertising design decisions under different numbers of potential users when Λ 1 < Λ 2 . Here,   q 1 * < q 2 * .
There is a special case, although this is not our focus. When k ρ Λ β τ l 2 , advertisers generate more benefits than costs by improving the quality of their advertisements; they then invest as much as possible in the production of video advertising content to help users find the right product. Compared with other audiences, consumers of video advertising are more sensitive to and less tired of advertising; hence, the optimal strategy, in this case, is to produce high-quality advertisements.
Lemma 2.
When designing advertisements, advertisers tend to display the advertisement in the shortest effective duration rather than deliberately extending the advertisement. In addition, advertisers want platforms to place their advertisements after playing a longer video.
Proof. 
See Appendix A. □
To prove Lemma 2, we add the advertiser’s optimal strategy q * = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 into Equation (4) and analyze the ratio of video duration to advertising duration. Let r = t 1 t 2 . r represent the ratio of video duration to advertising duration in a period:
Π r = r ( Λ k ρ U 0 τ l 2 k ρ β Λ ) 2 ( τ 2 k ρ β Λ l )
The positivity and negativity of Π r is influenced by advertising nuisance cost l .
Case 1: When   l > 2 k ρ β Λ τ , Π r > 0 , the optimal revenue Π and ratio r of advertisers are monotonically increasing. To increase r , advertisers must increase t 1 or decrease t 2 . As t 1   is affected by the platform’s strategy, advertisers can only reduce t 2 to t 2 _ . That is, advertisers deliberately display the advertisement in the shortest duration; moreover, they want the platform to offer a larger t 1 , meaning they want it to play a longer video before their advertisement.
Case 2: When   l < 2 k ρ β Λ τ , Π r < 0 , although advertisers’ optimal revenue Π decreases monotonically with ratio r , it also conforms to Lemma 2. There is no optimal strategy for advertisers. Π r > 0 can be obtained based on Equation (4), and we can draw the same conclusion as in Case 1.
Lemma 2 shows that, to obtain optimal profits, advertisers must maximize the time efficiency of advertisements (i.e., display advertisements in the shortest duration) for two reasons. First, this can reduce users’ viewing time and optimize their platform experience. Second, it can provide more video space for SVP; such a strategy thus benefits platforms, advertisers, and users. In addition, advertisers want their advertisements to be played after a longer program for two reasons. First, a long program without advertisements encourages users to see the platform as effective; hence, more users join the SVP, which increases the potential pool of consumers for advertisers. Second, a long program can relieve users’ boredom with previous advertisements, which improves users’ viewing experience of subsequent advertisements.
In light of the problems for video platforms, this section proposed an optimal advertisement quality strategy for advertisers. Analyzing the impact of different situations on the optimal decisions, we conclude that advertisers should not waste extra time playing advertisements, and that advertisers want to show their advertisements after a longer program. These conclusions suggest the following questions: How should advertisers adjust their product prices on SVPs? Why do advertisers choose to advertise on SVPs instead of other platforms? We answer these questions in the next section.

4. Pricing and Platform Selection Strategies

4.1. Pricing Strategy

As mentioned previously, higher advertisement quality increases users’ willingness to buy products and thus raises advertisers’ profitability. In practice, however, once advertisers have set an unreasonable price for a product, users refuse to buy the product regardless of the quality of the advertisement. Therefore, we consider the effect of product price factors on advertisement quality strategies and advertisers’ profits. Advertisers must consider both product price and advertisement quality when advertising on SVPs to maximize their profits. Hence, advertisers’ profit Π ( p , q ) is:
Π ( p , q ) = ( k h p ) ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 s . t .   0 < q < q ¯
Here, h represents the price sensitivity of the user. The higher the price sensitivity of the user, the stronger the negative effect of price on the user’s purchase intention (based on the Van Buren effect, raising the price of a product can induce consumers to buy it in some cases; however, this is not the subject of our study). p is the price of the advertiser’s product. Since the product price directly affects the advertiser’s profit, we set p = ρ .
When advertising on SVPs, advertisers first decide on the quality of their advertisements and then set their product prices based on the optimal quality of those advertisements. Therefore, we use reverse derivation to optimize price p under advertisement quality q :
Lemma 3.
Let H = k 2 Λ β 2 l τ . Table 2 shows the quality and pricing strategies of advertisers on SVPs.
Proof. 
See Appendix A. □
Lemma 3 shows that when the user’s price sensitivity is below threshold H , it is the optimal strategy for advertisers to invest as many resources as possible to enhance the quality of their advertisements. Contrarily, advertisers must invest a certain amount to improve the quality of their advertising to maximize profits. Furthermore, in both cases, the advertiser’s pricing strategy is independent of the advertising quality strategy.
The reason for such results is that advertisers can obtain higher profits from advertising to users who are less price-sensitive. Therefore, they invest sufficiently in advertising quality, and the advertising quality income can compensate for the loss due to the high price; however, for users with high price sensitivity, the negative impact of the product price can reduce the earnings of advertisers. Although advertisers can increase users’ purchase intention by controlling advertising quality, they must consider the decline in purchase intention caused by users’ price sensitivity; this limits advertisers’ investment in advertisement quality design; hence, advertisers must balance product price and advertisement quality to make their final decision.
Corollary 2.
p * k > 0 ,   p * h < 0 ;   q * k > 0   q * h < 0 ;   H * k > 0
Corollary 2 shows that the optimal price p * increases with an increase in users’ purchase intention   k due to the advertisement and decreases with an increase in users’ price sensitivity h . When users’ purchase intention rises owing to advertisements, improving the quality of advertisements promotes user purchases more effectively. To bear the cost of improving advertising quality, advertisers must set higher product prices to obtain the required funds. When users’ price sensitivity increases, a higher product price reduces users’ purchase intention markedly, which lowers the profitability of advertisers.
Further, optimal advertisement quality q * increases with an increase in users’ purchase intention k due to the advertisement and decreases with an increase in users’ price sensitivity h . Again, when k rises, similar to Corollary 1, advertisers benefit more by increasing their investment in improving the quality of their advertisements. When h rises, higher product prices make users more dissatisfied, which reduces advertisers’ profits. Such conditions prevent advertisers from making larger investments in advertisement quality.
Finally, users’ price sensitivity threshold H increases as k increases. Since the rising k increases consumers’ purchase intention through advertising, advertisers can set higher prices to increase their profits.
Figure 4 and Figure 5 illustrate the influence of parameters k ,   h on the advertiser’s optimal profit Π * ( p * , q * ) when h < H ; they show that the greater purchase intention of users owing to advertising raises the optimal profit of advertisers and that users’ price sensitivity lowers their optimal profit.
Overall, when considering the operations of SVPs, advertisers must not only adjust the quality of their video advertisements to achieve short-term profits, but also set reasonable product prices to generate long-term profits. Therefore, users’ purchase intention and price sensitivity are both factors on which advertisers must focus. When a price increase does not affect the user’s purchase intention markedly, advertisers need only adjust the optimal product price and maximize advertising quality. In this situation, improving the quality of video advertisements is profitable. When users do not accept higher prices, advertisers must balance both the optimal product price and the optimal advertising quality. In addition, to obtain optimal profits, advertisers must select the right platforms, as discussed next.

4.2. Platform Selection Strategy

The emergence of SVPs has provided a new option for advertisers to place online advertisements; therefore, we now discuss the issue of advertisers’ platform choice. General platforms (e.g., online TV, video sites) usually use an advertising model under which users are forced to consume advertisements while watching programs; however, scholars (e.g., Chi [6]) have found that some video platforms use a hybrid model in which users can opt for ad-free services by paying a fee. In this case, the advertisement nuisance cost is replaced by this payment. Advertisements may annoy users by wasting their time. Therefore, one of the advantages of SVPs is that users can skip the advertisements cost-free by simply swiping the screen to switch to the next video. As a result, users are usually less annoyed by advertisements on SVPs than on GVPs.
Let the advertising nuisance cost on SVPs and GVPs respectively be γ s ( 0 , l s ) and γ t ( 0 , l g ) , ( l s ,   l g < 2 k ρ β Λ τ ) . Furthermore, because the users of SVPs and GVPs differ, we define the number of users on SVPs and GVPs as Λ s and Λ g , respectively. The entry cost of advertisers on GVPs is affected by Λ g . For example, during online TV shows, the prime time advertising fee is relatively high. By contrast, the entry cost of SVPs is determined by their retention price. Therefore, the entry cost of advertisers on GVPs is   Λ g   C g , whereas that on SVPs is C s . The entry cost of advertising on SVPs can also be affected by bidding auctions, as discussed in Section 5.
When advertisers choose SVPs or GVPs, they usually entrust third-party companies to create video advertisements. As platforms’ decisions do not affect the production of advertisements by third-party companies, we assume that advertisers’ advertising quality q is fixed. Hence, the profits of advertisers on GVPs can be obtained as follows:
Π g = k ρ q Λ g U 0 t 1 + β q t 2 t 2 l g Λ g C g 1 2 τ q 2
The profits of advertisers from advertising on SVPs are:
Π s = k ρ q Λ s U 0 t 1 + β q t 2 t 2 l s C s 1 2 τ q 2
Lemma 4.
Set   Π s Π g = Δ Π .   Table 3 shows four cases.
Proof. 
See Appendix A. □
p = Λ l   indicates the degree to which potential consumers incur an advertising nuisance cost. Consumers on SVPs and GVPs incur different advertising nuisance costs. Usually, as the number of users on GVP Λ g is larger than that on SVP Λ s , the advertising nuisance cost of users on GVP l g is higher than that of users on SVP l s . Under different p values, the advertiser’s decision mainly depends on the difference in entry cost, that is, ( C s Λ g C g ) . The two differences are related to the ratio t 2 k ρ q ( U 0 t 1 + β q t 2 ) .
Corollary 3.
When Λ s l s > Λ g l g , Δ Π k > 0 , Δ Π ρ > 0 ,   Δ Π β > 0 , Δ Π t 1 > 0 ; when Λ s l s < Λ g l g , Δ Π k < 0 , Δ Π ρ < 0 ,   Δ Π β < 0 , Δ Π t 1 < 0 .
According to Lemma 4, when Λ s l s > Λ g l g and C s < Λ g C g , advertisers choose to advertise on SVPs; however, when Λ s l s < Λ g l g and C s > Λ g C g , advertisers choose to advertise on GVPs. In the other two cases, advertisers’ choices are influenced by exogenous variables. When p s > p g and C s > Λ g C g , the increase in exogenous variables   k ,   ρ ,   β , and t 1 may lead advertisers toward advertising on SVPs. Contrarily, when p s > p g and C s > Λ g C g , the increase in these exogenous variables may lead advertisers toward advertising on GVPs. Hence, the advertising nuisance cost is a decisive factor for advertisers’ choice of strategy. As mentioned in Section 3, increases in the exogenous variables k ,   ρ ,   β , and t 1 raise advertisers’ revenue. Further, when the advertising nuisance cost of SVPs is greater than that of GVPs, advertisers can gain greater incremental profits on SVPs; therefore, advertisers choose SVPs over GVPs.
In this section, we analyzed the differences between SVPs and GVPs. Although the user base of SVPs is usually smaller than that of GVPs, and users are less annoyed by advertisements on SVPs than on GVPs, our model is also applicable to special cases. Furthermore, we discussed the options for advertisers to place their advertisements on different platforms in different situations. In some of these cases, it is more profitable for advertisers to place online video advertisements on SVPs.
Although these conclusions only apply to large companies, many small advertisers advertise on SVPs. Since the budgets of these small advertisers are limited, they cannot balance the platform’s cost of entry with the cost of advertisement design. We discuss such companies in the next section.

5. Bidding Strategy for Small Advertisers

In the previous section, we examined advertisers’ choice of platforms in different situations, showing advertisers’ preference for SVPs; however, in the previous discussion, we did not restrict the scale of advertisers. In reality, small advertisers incur large costs to design high-quality video advertisements. In addition, advertising on SVPs suffers from a bidding problem. Similar to the general bidding mechanism for sponsored advertisements, the position of advertisements on SVPs can be problematic. For example, advertiser A can bid for a higher position at a higher price so that its advertisement is viewed in the fifth minute of a short video, while advertiser B can only bid for a lower position at a lower price, causing its advertisement to be displayed only in the tenth minute. In this case, higher-positioned advertisements are bound to be viewed by more users. When solving such problems, scholars usually use game theory to build models (Varian [33], Edelman [34]). According to their theories, we argue that an advertiser divides its costs into the cost of designing video advertisements and the cost of competing with other advertisers for advertisement positions in SVPs. Assuming that an advertiser of a fixed scale incurs cost C , and ω denotes the cost ratio used to design its advertising, we obtain C = C ( 1 ω ) + C ω . According to the previous setting, C ω = 1 2 τ q 2 shows that investment cost C ω can produce a video advertisement of quality 2 C ω τ :
C = C ( 1 ω ) + 1 2 τ q 2 ,   q = 2 C ω τ
For the bidding part, according to the previous assumptions, advertisers can garner more users by making higher bids. Let σ denote the ratio of total users obtained per unit of the bidding cost. If the firm invests C ( 1 ω ) to bid against other advertisers, the number of viewers Δ λ is:
Δ λ = σ C ( 1 ω ) λ ,   σ C ( 1 ω ) ( 0 , 1 )
According to Equation (4), we obtain:
Π = σ C ( 1 ω ) k ρ q Λ U 0 t 1 + β q t 2 t 2 l C ( 1 ω ) 1 2 τ q 2 ,   q = 2 C ω τ
Lemma 5.
Strategy ω * allows small advertisers to earn the optimal profit through the rational allocation of investment. Further, for differently sized advertisers, there are more suitable positions for them to advertise on SVPs so that they neither raise their bids to obtain a higher position nor lower their bids to obtain a lower position.
Proof. 
See Appendix A. □
Lemma 5 provides proof of the existence of optimal decisions for advertisers’ investments on SVPs. For a firm that incurs total cost C , its optimal bidding cost C ( 1 ω * ) is fixed. In this case, regardless of whether it raises its bid to obtain a higher position or lowers its bid to obtain a lower position, its total gain is Π Π * .
The reason for this result is that advertisers on SVPs must balance development and competition. For development, advertisers must adjust their investment in advertising design. Excessively focusing on creating high-quality advertising directly reduces advertisers’ revenue. In contrast, excessively focusing on cost savings when designing advertisements leads to the loss of consumers. In terms of competition, advertisers must adjust their ad positions on SVPs: high positions demand higher investment, while low positions lead to less exposure of advertisements to users. Therefore, under their cost constraints, advertisers must formulate cost allocation strategies based on both development and competition. In addition, as advertisers have a unique optimal position on SVPs, they tend to keep their bidding prices unchanged. Once advertisers find their best position, they no longer need to invest extra effort and cost in price competition, and SVPs do not need to make frequent adjustments to advertising positions. In this case, advertisers and SVPs both benefit.
Figure 6 presents the profitability of small firms when choosing investment allocation strategies. The optimal allocation scheme ω * maximizes the total profit of the advertiser Π * .
In this section, we considered the bidding of small advertisers on SVPs. For advertisers wishing to advertise on SVPs, their limited resources leave them with a choice between competing with other advertisers for advertisement placement and investing in advertising design; this section, thus, provided the optimal decision for small companies to advertise on SVPs and proved that an optimal investment allocation scheme exists for such advertisers. In addition, it showed that the optimal position on SVPs allows advertisers with limited budgets to neither increase their bids to obtain a higher advertisement position nor decrease their bids to obtain a lower advertisement position, in line with the similar finding by Edelman [34]; this conclusion is meaningful for designing bidding mechanisms when advertising on SVPs.

6. Discussion

Considering the influence of advertisement quality on users’ purchase behavior, we studied advertisers’ advertising behavior on SVPs. Advertisers must adopt specific strategies for advertising on video platforms to reduce their costs and increase their profits. In contrast to related research (Hagiu et al. [13], Dou et al. [18]), we argue that advertisers’ costs and profitability are not independent: as costs rise, so does profitability. Based on the results of advertisement quality optimization, we discussed the characteristics of advertisers’ optimal operational strategies. The main conclusions are as follows:
  • If the development of advertisers on the platform (e.g., number of platform users, user acceptance of advertisements, revenue generated by users’ purchase intention) exceeds a certain threshold, advertisers need to improve the advertisement quality as much as possible; otherwise, there is an optimal advertising quality. While the optimal advertising profit is affected by the advertising schedule. Shorter advertising duration and longer program duration can increase advertiser optimal profit if the advertisement is fully shown.
  • Advertisers’ product price strategies are independent of their advertising quality strategies. The optimal product prices are only related to users’ acceptance of advertising quality and price sensitivity. When users’ purchase intention due to the quality of advertisements increases or price sensitivity decreases, advertisers can maximize their benefits by increasing product prices, and vice versa.
  • Advertisers need to consider advertising nuisance costs and advertising entry costs when choosing a platform, so there are four scenarios. When the advertising nuisance cost and entry cost of SVPs are advantageous, advertisers tend to place their product advertisements on SVPs. Further, when the gap between the advertising nuisance cost and entry cost of the different platforms is difficult to measure, advertisers use the characteristics of the users and platforms to judge whether to advertise on SVPs.
  • Costs for small-scale advertisers are limited, and they split the cost into two parts: advertisement production cost and bidding cost. There is an optimal cost allocation strategy for small-scale advertisers. In addition, for advertisers of different scales, SVPs can provide relatively optimal advertising bidding positions. Once the advertiser reaches this position, neither increasing the bid to obtain a higher position nor decreasing the bid to obtain a lower position increases revenue.
This study provides management implications for advertisers on SVPs. Firstly, advertisers should determine the optimal quality of advertisements based on operational conditions and design difficulty; in addition, they need to investigate and observe users’ content sensitivity and price sensitivity of advertisements to make decisions of product prices; furthermore, we recommend that advertisers reduce the duration of advertisements, which is a win-win for advertisers, users, and platforms; finally, small-scale advertisers should consider both design costs and bidding costs when making advertising decisions research also provides management implications for managers of SVPs. SVPs need to balance the entry cost of advertisers. In addition, they should effort to increase the number of users and reduce nuisance, which is beneficial for attracting advertisers. An advertising schedule is beneficial to achieve such aims, that is, SVPs can present an advertisement after a long duration of the video, which benefits advertiser profitability and improves user experience.
Our study has two main limitations. The first is that the model assumed that advertisers only advertise on one video platform and viewers only use one video platform; however, in practice, advertisers may advertise on multiple platforms simultaneously and users may use multiple platforms. Advertisers on different platforms may, thus, develop cross-platform strategies to gain market share and revenue. The second limitation is that we only considered the profits of advertisers; however, in reality, while advertisers aim to increase their profits, SVPs may also modify their operational strategies to raise their profits. Hence, analyzing the profit strategies of SVPs is a direction for future research.

Author Contributions

Conceptualization, W.L.; methodology, W.L. and W.Z.; software, W.L.; validation, W.L., M.J. and W.Z.; formal analysis, W.Z.; investigation, W.L. and W.Z.; resources, M.J.; writing—original draft preparation, W.L.; writing—review and editing, W.L., M.J. and W.Z.; visualization, W.L.; supervision, M.J.; project administration, M.J.; funding acquisition, M.J. All authors have read and agreed to the published version of the manuscript.

Funding

This research was supported in part by the National Natural Science Foundation of China: No.71831005.

Data Availability Statement

Data will be provided upon request.

Acknowledgments

The authors would like to extend our appreciation to Huimin Lin of the School of Foreign Languages and International Relations of Zhengzhou University for her assistance in editing the English grammar and expression in the paper.

Conflicts of Interest

The authors declare no conflict of interest.

Appendix A

Proof of Lemma 1.
The first-order conditions of Equation (4) is Π q = k ρ U 0 t 1 + β q t 2 t 2 l Λ + k p q Λ β l τ q . When Π q = 0 , Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 is the optimal Π * . So we can get: Π q = k ρ U 0 t 1 + β q t 2 t 2 l Λ + k p q Λ β l τ q = k ρ U 0 t 1 t 2 l Λ + k ρ β q l Λ + k p q Λ β l τ q = 2 k p q Λ β l + k ρ U 0 t 1 t 2 l Λ τ q = q ( 2 k p Λ β l τ ) + k ρ U 0 t 1 t 2 l Λ = 0 , q = k ρ U 0 t 1 t 2 l Λ τ 2 k p Λ β l = k ρ U 0 t 1 t 2 l Λ τ l 2 k p Λ β l = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 . □
Proof of Corollary 1.
The first-order conditions of Equation (5) on Λ is q * Λ = ( k ρ U 0 t 1 ) ( τ l 2 k ρ β Λ ) t 2 + 2 ( Λ k ρ U 0 t 1 ) k ρ β t 2 [ ( τ l 2 k ρ β Λ ) t 2 ] 2 = k ρ U 0 t 1 τ l t 2 2 k ρ β Λ ( k ρ U 0 t 1 ) t 2 + 2 ( Λ k ρ U 0 t 1 ) k ρ β t 2 [ ( τ l 2 k ρ β Λ ) t 2 ] 2 = k ρ U 0 t 1 τ l t 2 [ ( τ l 2 k ρ β Λ ) t 2 ] 2 . Obviously, the denominator of q * Λ is non-negative, and according to the article, all parameters on the numerator are positive, so q * Λ > 0 . It’s similar with the first-order conditions of Equation (5) on k   a n d   ρ , so we can get q * k > 0   a n d   q * ρ < 0 .
According to Equation (5), q * = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 , when τ l 2 k ρ β Λ < 0 , the denominator of q * is negative, it seems like q * < 0 is not reasonable. The reason is in this condition, Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 = k ρ q Λ β q l + k ρ q Λ U 0 t 1 t 2 l C a 1 2 τ q 2 = 1 2 q 2 ( 2 k ρ Λ β τ l l ) + q ( k ρ Λ U 0 t 1 t 2 l ) C a , Π is an opening-up quadratic function for the parameter   q . There is no extreme value, and the function is monotonically increasing in the interval of ( k ρ Λ U 0 t 1 2 ( 2 k ρ Λ β τ l ) t 2 , + ) . Because τ l 2 k ρ β Λ < 0 , k ρ Λ U 0 t 1 2 ( 2 k ρ Λ β τ l ) t 2 < 0 , function is monotonically increasing in the interval of ( 0 , + ) . The other extreme case is when τ l 2 k ρ β Λ = 0 , Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 = k ρ q Λ β q l + k ρ q Λ U 0 t 1 t 2 l C a 1 2 τ q 2 = 1 2 q 2 ( 2 k ρ Λ β τ l l ) + q ( k ρ Λ U 0 t 1 t 2 l ) C a = q ( k ρ Λ U 0 t 1 t 2 l ) C a . Π is a monotonically increasing primary function for parameter q that does not have a maximum value.
Proof of Lemma 2.
We combine q * = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 with Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 , and we can get Π = q k ρ Λ U 0 t 1 t 2 l + q 2 k ρ Λ β l C a 1 2 τ q 2 = Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 k ρ Λ U 0 t 1 t 2 l + Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 k ρ Λ β l C a 1 2 τ Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 Λ k ρ U 0 t 1 ( τ l 2 k ρ β Λ ) t 2 .
Set α = Λ k ρ U 0 τ l 2 k ρ β Λ , r = t 1 t 2 , so the Π can be transformed to Π = k ρ Λ α r 2 U 0 l + k ρ Λ α 2 r 2 β l C a a 2 r 2 τ 2   , the first-order condition is. Π r = 2 k ρ Λ α r U 0 l + 2 k ρ Λ α 2 r β l 2 α 2 r τ 2 = 2 r ( k ρ Λ α U 0 l + k ρ Λ α 2 β l α 2 τ 2 ) = 2 r α 2 ( k ρ Λ U 0 L α + k ρ Λ β l τ 2 ) = 2 r α 2 ( k ρ Λ U 0 τ l k ρ β Λ k ρ Λ U 0 l + k ρ Λ β l τ 2 ) = 2 r α 2 ( α 2 k ρ β Λ l + k ρ β Λ l τ 2 ) = 2 r α 2 ( τ 2 k ρ β Λ l + k ρ β Λ l τ 2 ) = r a 2 ( τ 2 k ρ β Λ l )
When l < 2 k ρ β Λ τ , Π r < 0 , Same as the first special case of Lemma 2. According to the Equation (4), Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 = k ρ q Λ U 0 t 1 t 2 l + k ρ q 2 Λ β l C a 1 2 τ q 2 . Π r = k ρ q Λ U 0 l > 0 .
When l = 2 k ρ β Λ τ , Π r = 0 , Same as the second special case of Lemma 2, According to the Equation (4), Π = k ρ q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 = q τ U 0 t 1 2 t 2 C a , Π r = q τ U 0 2 > 0 .
When l > 2 k ρ β Λ τ , Π r = r a 2 ( τ 2 k ρ β Λ l ) . It is obvious that Π r > 0 . □
Proof of Lemma 3.
The first-order conditions of Equation (7) is: Π p = k 2 h p . So p * = k 2 h . If we combine p * and Equation (7) we can get: Π ( p * , q ) = k 2 4 h q Λ U 0 t 1 + β q t 2 t 2 l C a 1 2 τ q 2 . The first-order conditions of Π ( p * , q ) is Π ( p * , q ) q = k 2 4 h Λ U 0 t 1 t 2 l + 2 q k 2 4 h Λ β l τ q . q * = k 2 Λ U 0 t 1 2 t 2 ( 2 h l τ Λ β k 2 ) = Λ U 0 t 1 2 t 2 ( 2 h l τ k 2 Λ β ) . The second-order conditions of Π   on q is 2 Π ( p * , q ) 2 q = k 2 Λ β 2 h l τ . When 2 Π ( p * , q ) 2 q = 0 , h = H = k 2 Λ β 2 l τ . Combine q * and Π ( p * , q ) we can get:
Π * ( p * , q * ) = k 2 4 h Λ U 0 t 1 + β k 2 Λ U 0 t 1 2 ( 2 h l τ Λ β k 2 ) t 2 l k 2 Λ U 0 t 1 2 t 2 ( 2 h l τ Λ β k 2 ) C a 1 2 τ ( k 2 Λ U 0 t 1 2 t 2 ( 2 h l τ Λ β k 2 ) ) 2  
Proof of Lemma 4.
The profit of advertisers on the general video platform is Π g = k ρ q Λ g U 0 t 1 + β q t 2 t 2 l t Λ g C g 1 2 τ q 2   , the profit of advertisers on the SVP is Π s = k ρ q Λ s U 0 t 1 + β q t 2 t 2 l s C s 1 2 τ q 2   . Δ Π = Π s Π g = k ρ q Λ s U 0 t 1 + β q t 2 t 2 l s C s 1 2 τ q 2 k ρ q Λ g U 0 t 1 + β q t 2 t 2 l t + Λ g C g + 1 2 τ q 2 = k ρ q ( U 0 t 1 + β q t 2 ) t 2 ( Λ s l s Λ g l g ) ( C s Λ g C g ) , so we can get:
{ Λ s l s Λ g l t > ( C s Λ g C g ) t 2 k ρ q ( U 0 t 1 + β q t 2 ) ,   Π s Π g > 0   Λ s l s Λ g l g < ( C s Λ g C g ) t 2 k ρ q ( U 0 t 1 + β q t 2 ) , Π s Π g < 0    
Proof of Lemma 5.
Equation (12): Π = σ C ( 1 ω ) k ρ q Λ U 0 t 1 + β q t 2 t 2 l C ( 1 ω ) 1 2 τ q 2 = σ C ( 1 ω ) k ρ q Λ U 0 t 1 + β q t 2 t 2 l C = q σ C ( 1 ω ) Λ k ρ U 0 t 1 t 2 l + q 2 σ C ( 1 ω ) Λ k ρ β l C ,   q = 2 C ω τ . Let A = Λ k ρ U 0 t 1 t 2 l ,   B = Λ k ρ β l . Π can be transformed to   Π = q σ C ( 1 ω ) A + q 2 σ C ( 1 ω ) B C = 2 C ω τ σ C ( 1 ω ) A + 2 C ω τ σ C ( 1 ω ) B C = 2 C τ σ C A ω 2 C τ σ C A ω ω + 2 C 2 τ σ B ω 2 C 2 τ σ B ω 2 C .
The first-order conditions of Π   on ω is Π ω = 1 2 2 C τ σ C A 1 ω 3 2 2 C τ σ C A ω + 2 C 2 τ σ B 4 C 2 τ σ B ω = 1 2 2 C τ σ C 1 ω Λ k ρ U 0 t 1 t 2 l 3 2 2 C τ σ C ω Λ k ρ U 0 t 1 t 2 l + 2 C 2 τ σ Λ k ρ β l 4 C 2 τ σ ω Λ k ρ β l = k ρ Λ σ C 2 C 2 l τ ( U 0 t 1 t 2 1 ω 3 ω U 0 t 1 t 2 + 2 β 2 C τ 4 ω β 2 C τ )
Let M = U 0 t 1 t 2 ,   N = β 2 C τ ,   O = k ρ Λ σ C 2 C 2 l τ , x = ω , Π ω = k ρ Λ σ C 2 C l τ ( U 0 t 1 t 2 1 ω 3 ω U 0 t 1 t 2 + 2 β 2 C τ 4 ω β 2 2 C τ ) = O x ( M 3 M x 2 + 2 N x 4 N x 3 )  
ω ( 0 , 1 ) ,   x ( 0 , 1 ) , so lim x 0 O x ( M 3 M x 2 + 2 N x 4 N x 3 ) > 0 , when x = 1 , O x ( M 3 M x 2 + 2 N x 4 N x 3 ) = O ( 2 M 2 N ) < 0 . When ω ( 0 , 1 ) , there exists at least one case where Π ω = 0.
Because of Π = O ω ( M 3 M ω + 2 N ω 4 N ω ω ) , The second-order conditions of Π   on ω is 2 Π 2 ω = 1 2 O ω ω ( M 3 M ω + 2 N ω 4 N ω ω ) + O ω ( 3 M + N ω 6 N ω ) = O ω ( M 2 ω + 3 M 2 N ω + 2 N ω ) + O ω ( 3 M + N ω 6 N ω ) = O ω ( M 2 ω 3 M 2 M 4 N ω ) . ω ,   M ,   N   a n d   O are positive in this research, so when ω ( 0 , 1 ) , 2 Π 2 ω < 0 . Because there exists at least one point where Π ω = 0 in Equation (12) and 2 Π 2 ω < 0 , there exists ω * to enable advertisers to achieve optimal profits through the rational allocation of capital. In addition, the optimal value of σ C ( 1 ω ) is σ C ( 1 ω * ) . □

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Figure 1. Distribution of programs and advertisements on video platforms.
Figure 1. Distribution of programs and advertisements on video platforms.
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Figure 2. Advertisement design strategy of advertisers on video platforms. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
Figure 2. Advertisement design strategy of advertisers on video platforms. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
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Figure 3. Advertisers’ profits under different numbers of potential users. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
Figure 3. Advertisers’ profits under different numbers of potential users. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
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Figure 4. The effect of k on Π * ( p * , q * ) .
Figure 4. The effect of k on Π * ( p * , q * ) .
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Figure 5. The effect of h on Π * ( p * , q * ) . Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   Λ = 200 ,   p = 1 ,   τ = 1 .
Figure 5. The effect of h on Π * ( p * , q * ) . Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C a = 5000 ,   Λ = 200 ,   p = 1 ,   τ = 1 .
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Figure 6. Advertisers’ cost allocation decisions and benefits. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C = 15000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
Figure 6. Advertisers’ cost allocation decisions and benefits. Note: U 0 = 100 ,   t 1 = 100 ,   t 2 = 20 ,   l = 600 ,   β = 0.1 ,   C = 15000 ,   k = 1 ,   ρ = 1 ,   τ = 1 .
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Table 1. Definition of the notations.
Table 1. Definition of the notations.
NotationDefinition
q Quality of video advertisements
l Upper limit of users’ boredom with advertising
U 0 Users’ utility from watching a video
t 1 Time of the video between two advertisements
t 2 Time of the video advertisement
β Users’ sensitivity to advertising
k Users’ purchase intention caused by advertising quality
ρ Revenue generated by users’ purchase intension
τ Production factor of video advertising
C a
Λ
Entry cost for advertisers to advertise on the platform
Number of customers joining the platform
q Quality of video advertisements
Table 2. Price-based advertiser strategy.
Table 2. Price-based advertiser strategy.
Price SensitivityOptimal PriceOptimal QualityOptimal Profit
h > H p * = k 2 h q * = Λ U 0 t 1 2 t 2 ( 2 h l τ k 2 Λ β )                     Π * ( p * , q * ) = k 2 4 h Λ U 0 t 1 + β k 2 Λ U 0 t 1 2 ( 2 h l τ Λ β k 2 ) t 2 l k 2 Λ U 0 t 1 2 t 2 ( 2 h l τ Λ β k 2 ) C a 1 2 τ ( k 2 Λ U 0 t 1 2 t 2 ( 2 h l τ Λ β k 2 ) ) 2
h < H p * = k 2 h q * = q ¯ Π * ( p * , q ) = k 2 4 h q ¯ Λ U 0 t 1 + β q ¯ t 2 t 2 l C a 1 2 τ q ¯ 2
Table 3. Four types of situations.
Table 3. Four types of situations.
Λ s l s > Λ g l g C s < Λ g C g Δ Π > 0
Λ s l s > Λ g l g C s > Λ g C g   a n d   Λ s l s Λ g l g > ( C s Λ g C g ) t 2 k ρ q ( U 0 t 1 + β q t 2 ) Δ Π > 0
Λ s l s < Λ g l g C s < Λ g C g   a n d   Λ s l s Λ g l g < ( C s Λ g C g ) t 2 k ρ q ( U 0 t 1 + β q t 2 ) Δ Π < 0
Λ s l s < Λ g l g C s > Λ g C g Δ Π < 0
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Li, W.; Jiang, M.; Zhan, W. Why Advertise on Short Video Platforms? Optimizing Online Advertising Using Advertisement Quality. J. Theor. Appl. Electron. Commer. Res. 2022, 17, 1057-1074. https://0-doi-org.brum.beds.ac.uk/10.3390/jtaer17030054

AMA Style

Li W, Jiang M, Zhan W. Why Advertise on Short Video Platforms? Optimizing Online Advertising Using Advertisement Quality. Journal of Theoretical and Applied Electronic Commerce Research. 2022; 17(3):1057-1074. https://0-doi-org.brum.beds.ac.uk/10.3390/jtaer17030054

Chicago/Turabian Style

Li, Weifeng, Minghui Jiang, and Wentao Zhan. 2022. "Why Advertise on Short Video Platforms? Optimizing Online Advertising Using Advertisement Quality" Journal of Theoretical and Applied Electronic Commerce Research 17, no. 3: 1057-1074. https://0-doi-org.brum.beds.ac.uk/10.3390/jtaer17030054

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